Tis the prime time for Virtual Reality and augmented reality.
The idea of Virtual Reality (VR) being a fad is no more, it is fast becoming a platform that is infiltrating various markets. The global market for VR is incredibly extensive and valued at about $2 billion (£1,414,780,000) last year alone. By 2022 it is expected to approximately reach $27 billion (£1,414,780,000) including both software and hardware sales. The pivotal year was in 2017 which saw VR move beyond innovators to early adaptors.
Here is what to look out for this year:
1. More Affordable VR Devices.
2. Focus on usability: Easy To Setup, Easy To Use
3. New Technologies That Improve VR Performances
4. New Ways Of Delivering Content and Experiences
5. New Tracking Technologies: VR From The Inside Out.
6. More Innovative VR Tools.
7. WebVR: Create Cross-Platform and low Friction Experiences.
8. Location Based Entertainment.
9. Total Sensory Immersion.
10. Demand On VR Designers.
The virtual revolution is ahead of us. We either join forces with the digital age or we do not. VR is quickly bolstering as a necessity across industries. Soon it will be a universal means of technological functioning, just like our smartphones.
It will change the course of how we learn, live and work. At the moment developers are filtering out what works and what doesn’t, but the innovative companies of today need to be ready to satisfy the customers of tomorrow.
Maybe the theatre will soon catch up with the development of technology.
All Information is taken from Adobe Blog.
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